Showing posts with label Hordes. Show all posts
Showing posts with label Hordes. Show all posts

Monday, June 8, 2015

Khador vs. Mercenaries Battle Report


Hey All!

Last weekend my good friend Reuben and I played some Warmachine for a Battle Report! Take a look and like it.

I contributed with sliding track shots, but he did all the hard work as usual with editing. Man, he really makes me want to get on the ball with recording my own stuff!

The game was really fun, and for the most part I thought I had it in the bag. But a combination of time constraints as well as not knowing that Karchev had reach gave me overconfidence on my last turn. I should have gone with my gut and used my feat to hinder the counter attack, but hind sight is always 20/20.

All in all it was a great battle and it looks awesome.

Tuesday, January 20, 2015

Steamroller 1/3 and further thoughts/WIP

So, post of the new year and it's already late...

Well I will begin with my first hobby related incident of 2015. I participated in a 50 point Steamroller at the wonderful Empire store with my Highborn Covenant on 1/3/15.

I... did... terribly...

It's humbling to go from a win to all losses. I attribute my performance solely to my Ashlynn list. I know that in terms of list building it's weak and lacks cohesion, but mostly in all honestly I'm not nearly as comfortable with her as I am with Gorten and have hardly any real practice with her.

So far I'm used to either super tanky casters such as Gorten or Madrak or super fragile ones like Doomshaper or Kaelyssa. Both extremes warrant easily dictated use, such as jumping into the fray or staying away from the fight. But Ashlynn requires a deft hand and delicate use, and to not throw her in can be a waste at times.

Firstly, let me post some pics of the disaster:













So the first game I was going against Legion. He had two lists that I could hard counter with mine, but it was essential that I choose right. Well, I didn't. I had taken my Ashlynn list thinking he wouldn't take the AOE spam list of his which he did. I was going against eLylyth for the first time and got assassinated at the top of turn 2 which took a total of 3 minutes of game time. I was stunned, but it happens to everyone once. Game two was a bye for me.

Game three was against Cryx using pDenny. I discovered on Feat turn that his feat essentially negates Ashlynn's feat and essentially my list. Some better choices could have been made, but it was disheartening to find that the list I specifically designed to counter Cryx (being a strong meta army) was ineffective.

My last game I went with Gorten, being that it was against Butcher3 and had a kill box. I had it all in control at first. I was throwing things with the Mules (including the butcher and his THREE dogs), I was sniping models with the ATGM, I had funneled Doom Reavers through difficult terrain, I D-Bolted the caster and had Thor and his Basher holding the weak side well. I still don't know what happened.

Well, let me try to figure it out. I guess it all started on my feat turn. I got over confident and thought of dragging his army back into the kill box, thus negating any real chance I had of killing models but going for Control Point victory. I had to do a lot of trickery to get Gorten in the most efficient placement and slid everyone back. The problem was that now my Caster was alone in the woods with no way of gaining Pathfinder and no way of assassinating Butcher. Well, the wizards on horsies took out my main killing unit - the Hammers - and I thought CP was the only way to go. I didn't remember that he has energize and the next turn moved out of the kill box. It was all downhill from there.

Well, hard lessons learned. It wasn't very much of a fun day for me (game wise). Bright side: I got a lot of useful tips from the friendly players about how to utilize Ashlynn better. They gave me great ideas and with only a few tweaks to my list I can have a more powerful Ashlynn. I only need one more model to make it complete and hopefully have more success with a much more invincible Ashlynn.

In other news...

... I've been more consistent on the hobby front. This week I've been working on two projects. One is my recently obtained 4x4 Zuzzy Mat:


I cannot recommend this product enough. Although I got it secondhand the retail price is more than affordable. It takes very little space when rolled up and does not weigh a ton. The textures are amazing considering the small width of the rubber. It's great for keeping models safe from chipping and doesn't slide around.

Here are a few things I discovered while painting it so far: airbrush is not the way to go, at least for the base coat. I tried to airbrush and it proved time consuming and inconsistent. I ended up getting cheap acrylic paint at Michael's and used the stippling/scumbling technique for coverage and it ended up being much more effective. As always, build your color up in layers of thin paint (although I actually ended up using thicker paint by the end of it, it may bite me later).

The rock patches are going to end up grey. I should have basecoats done this week and then I will drybrush. I originally planned on doing a wash first, but I think it may be more work than it's worth. Maybe I'll try it out on the sample patch, but I am a lazy person.

Overall it looks great and I can't way to play on it. I may do a picture battle report like I started on for Malifaux way back (before my laptop got stolen) in a comic panel style.

The other project I'm working on are my Gremlins for Malifaux:


I'm having a blast painting these guys. I decided not to get bogged down with making every model I own up to my highest possible standard. Sometimes it's just nice to have a complete model that I didn't put 120% of my effort into. Holding myself to these standards is the reason why I don't have a lot of completed armies or even crews. So I did a paint scheme consisting of almost 100% wash finishes to do the shading and it turned out a much faster paint job. In the end the paint job wasn't bad at all and although it's not my best it definitely looks good. Once they're all painted I will be using Envirotex Lite to create a murky swamp at their feet.

This kind of leads me to new year's thoughts. In 2013 I resolved to have a fully painted Troll list, which I successfully accomplished. Last year I tackled a monstrosity of a list for goals, and I pretty much set myself up for failure. I thought I could handle having a fully painted crew, but I kept juggling around as to what my goal really was and kept adding more and more. Toward the end I felt like I had failed at the hobby and keeping to my internal promises.

But then I realized, what the hell kind of fun is that if my hobby pisses me off?

So in December I scrapped any ounce of care I had into fulfilling my resolution of 2014 and decided this: I am just going to do what I think is fun whenever I want.

Once I fully held to this Mantra rather than a schedule I actually saw I was getting more work done. It's quite liberating to approach my hobby this way. Adhering to a schedule made my fun seem like work and I ended up not doing anything due to the stress it was adding to my life.

So now if I feel like painting Infinity, I'll do it. Then I'll stop if I want to do something else. Eventually it will get done. Who cares when? If I feel like painting my stuff before an event or meet up, then I'll do it. But I don't need to hold myself to these arbitrary goals so rigidly. I just need to have fun.

So my hobby resolution this year? Have fun, and celebrate if and when I finish a project.

Tuesday, December 9, 2014

Steamroller Victory!

Hiya Internet!

On 12/6 I participated in a small Steamroller tournament and WON! Granted, it ended a round early due to me being the only undefeated player by round three due to the small amount of players, but a win's a win.

I've been working tirelessly (on and off) on painting my Highborn Covenant army and have made some decent progress, even getting close to a fully painted 35 point list!

I made an almost identical Gorten/Ashlynn list, but only had to use Gorten (whose feat is tremendous in tournament play, especially Kill Box!)

I learned a lot, but more importantly I learned from my previous mistakes and kept the scenario in mind at all times. This got me valuable control points in both my games. I also learned that pEiryss by herself can contest an entire zone if she's behind Gorten's wall and under the protection of his Solid Ground spell. Def 21 against ranged/Def 19 against melee/immune to blasts anyone?

I used the prize money to get a starter box for X-Wing, since a lot of people are into that game and it seems pretty interesting. A simple dogfighting game is vastly different from the current games I play, plus it requires minimum additional peripherals (i.e. terrain, large armies, model count, etc.). It looks promising and I taught my wife how to play it in about 5 minutes!

Here are some pics from the tournament. Notice the new blue jack and painted Horgenhold Forge Guard? They're not 100% complete, but are definitely acceptable for tabletop standard. I also painted about 50% of the Basher and finished Gorten (finally). Once I have the ATGM unit and Eiryss up to tabletop standard I can field a fully painted 35 point list!








Sorry about not having very many good pics, I was concentrating more on time rather than getting satisfying photos.

In other hobbies, I've put aside painting Malifaux models for a bit. I've been getting frustrated at painting them as they are not coming out the way I want them to. I realized that they are two completely different styles and I'll need to adjust how I paint them, but sometimes you've just got to step away and paint something else. Instead of approaching my normal "paint for completion" mentality, which means painting only the same army/models that will go toward completing a fully painted army, I've been bouncing from project to project, only painting what I desire to paint at the time. Treating it like a job isn't getting me anywhere and is causing burnout much faster, so i'll just paint whatever I am in the mood for. It's working wonders, which is why my Mercs are turning out so well. Next I plan on tackling more terrain, since I'm really in the mood to get my table done soon.

More pics and blog entries will be coming, hopefully more consistently. I may put up a batrep or two on some games like X-Wing.


Monday, July 21, 2014

Puppet Wars and more Warmachine practice


Today's my birthday! Yaaay!

On Friday I received my gift in the mail of Puppet Wars: Unstitched. I've wanted to get this game since I first saw it around a year or so ago. The models look superb, the gameplay seems solid and it's all based on my favorite game (thus far) of Malifaux!

I started piecing it together on Saturday and finished yesterday. The models were a cinch to put together. They even gave the models pegs to use as pins to the bases and have pre-made holes in the base so you don't have to put in any effort to have them stable! This is a relief since a lot of these models are standing on small pegs for legs, and in the case of the December Acolyte just sharp points.

Of course I had to go and be complicated to make pretty minis and decided to put them on resin bases within 30mm bases as opposed to the 25mm base they come with. It was definitely worth the extra effort as the plank inserts make them look amazing and fully emerges the model into the idea that they are puppets fighting in an attic. I got these resin bases from Full Borer Miniatures, and he's great with the casting time and communication. Give him a shot for some excellent work. He is even open to custom jobs, but you'd need to discuss details with him - and if he's doing that for you I'd suggest putting in a tip for his great effort.

So I assembled them, drilled a hole in the resin insert, glued the insert to a 30mm base, and finally glued the models to the base. They look fantastic and are extremely solid!



So Kristy and I played a game last night. Overall the mechanics are solid and the rules are quite clear, other than not being able to identify when you shuffle the deck. I couldn't find anything on the ruling and assumed that you only shuffle when you run out of cards, which seems logical considering you don't go through many during each Animation Round. 

What I like is that it is Malifaux Lite, essentially. It streamlines all abilities and attacks to use a mechanic based on flipping more cards rather than doing math (i.e. + and - flips become a single target defense and multiple flips to beat that). I also love the fact that you can discard as many cards as you want to add suits and you pick the highest numeric value of it all.

We both used lists that were pre-made in the rules, with my wife using Lady Justice's crew and I used Seamus'. Gathering from that one game I've seen how annoying it can be to play against a Seamus crew, especially if his control hand is filled with Crows. However with the mechanics of using a poker deck the more Crows you use the less you draw in your hand later on, which makes this an awesome mechanic to create balance. I noticed that I would take hardly any damage at all and be filled with Crows, then over the next round all I drew were the other suits and would only have the crows left over from my previous (if any). This would force my crew to use dodges rather than damage prevention or other abilities, and I'd be forced to rely on flips (which have a reduced chance of getting a crow since I used them all) or save the one last crow I have to ensure I get an ability or damage prevention off.

She was just getting the hang of tabletop gaming, and although PW:U is a board game it is essentially and streamlined TTG, and that takes getting used to at first. She didn't utilize the crew's abilities as much since she was just getting the hang of the system she missed out on a lot of their strengths. She realized that she needed to get rid of Seamus rather than attack the pawns and Misaki a bit late, and didn't realize she could use the Austringers to do so. She also didn't know that the edge of the board was wider than she thought since it was darker than the rest and harder to see. We're going to be using the same crews until she's used to how they work before we switch things up.

Overall it was a blast and it's a great and simple system to understand. Once you get through one complete Animation Round the rest is a cinch.

This weekend I also played several games of Warmachine.




I played a small game of battle box against Christian's legion using my Cryx. This would be my first game using Cryx so it was a brain buster. Although I knew of several combinations for the box set implementation is always tougher than theory. I found it difficult to do what I wanted, which is cast Crippling Grasp on the caster first or second turn. In theory it shouldn't be hard, but it always comes down to a single roll that requires average dice, so there is a great chance of failure. Failure also meant being down 4 focus with nothing to show for it. I did, however, learn to use her feat in conjunction with crippling grasp, that way it is easier to hit and be less wasteful with focus. I just have to remember to use it, and make sure that I am within range to do so.

Another thing I realized is that you are left using a lot of resources for a single maneuver. It sometimes took one arc node running (1 focus), then 3 focus for Parasite, 1 for Magic Boost, and you're only left with giving less than max to your Slayer to finish the model off. It takes quite a bit of forethought to make it work, and all the while your models are left open to counter attack easily.

I also played a battle box game to demo it for a new Retribution player (whose models I showed earlier). He grasped the concepts well enough and is eager to learn more.

The next day I played a practice game against Reuben's Butcher list. I wish we had a steam roller packet to practice scenario, but it was a quick pick up game so we just did standard assassination. I personally saw it as a grudge match, since every time I've played against pButcher I have been unable to kill him. Sure, I've won a few via scenario, but I've never personally assassinated him.


I used my Gorten list since I've been playing Mercs a lot recently. If I weren't locked into a list and saw Butcher as a potential enemy list, this would definitely be my ideal matchup. In the past when we've played I've always had an uphill battle against his Butcher, since I use troll brick and Ret have an issue with high armor. My Gorten list has enough tricks up its sleeve to deal with most lists, and it seems like on paper I'd be able to deal with the butcher.

It started off smooth, although he did a stacked flank of skirmishers to my left which I left hardly anything to defend with. Since I deployed almost all my force to the center and right, he counter deployed his two units of Eliminators and 2 Manhunters opposite. The only things deployed directly opposite to these skirmishers were Thor and his Basher, and technically a Gunner and Driller (they were deployed on Gorten's left).

He ran his skirmishers up my left and walked his remaining forces as far forward as possible. I countered by free advancing my Basher to confront the skirmishers (a slam then his Flak Field would be more than sufficient for those low ARM models), but realized I was too short to pull it off and instead ran to engage the Manhunters. The rest of my army advanced or ran forward to prepare for round 2.

To counter the Basher he charged it will all his available skirmishers and destroyed it. He knew that the flak field was too dangerous to leave alone, however I didn't expect to see 6 solos take it down so easily. I expected it would live to flak field once, which was all it needed, but it died too quickly. The rest of his army cautiously advanced. His Beast 09 was forced to do nothing since Eiryss D Bolted him and the ATGMs knocked him down with Thunderstrikes.


On my turn I countered his skirmishers by running up my gunner to engage an eliminator and a Manhunter. It's funny at this point because Reuben always says, "Interesting..." whenever I try something he didn't see before, which he promptly did when I ran the gunner to engage. I then had Gorten cast his AOE spell on the gunner (back strikes help make it accurate, although since he was engaged it was still tough). The gunner came out lightly charred though the other two couldn't handle POW 14s. Since I was directly in front of the remaining skirmishers and the AOE was centered on my gunner he couldn't charge it since the template would kill them, and he couldn't charge anything beyond it as well. This held off the skirmishers for that crucial turn.

Gorman di Wulfe got a lucky black oil deviation and instead of hitting just the Kodiak he drifted onto the Butcher and his War Dog as well as the Kodiak! It was exactly the thing I needed to dominate the game. Gorman died next, but it was a glorious way to go down.

He couldn't do much in response, just set up his skirmishers for next round and pick up his jacks. Every one of them got knocked down or Black Oiled. Two of them were marshaled and thus couldn't do anything about it, one was D Bolted again, and the other had to give up his move or action. The butcher just clutched onto his Focus as he was unable to do anything else and moved away from Gorten.

The game ender was next. I moved Gorten into range, casted a rock wall in front of him, and popped his feat. I moved all enemy models in range toward my table edge to bring the butcher closer and his skirmishing flankers further away from counter attack. I didn't have the foresight to see his other models ending up engaged with my Hammer unit, but a quick aiming Thunderbolt shot pushed them all out of the way. I ended up shooting Eiryss' D Bolt into the Butcher to get rid of that pesky Focus and had the weaponmaster Hammers charge the butcher unguarded. They made quick work of him and the game was over.


Overall it was great practice. My army worked out exactly as I planned and I even got to implement a few combos I only thought of previously and had never got to use, such as Gorten's AOE to deny low ARM infantry. Most of all I finally got to kill the Butcher and end his tyranny.

Monday, July 14, 2014

Retribution Battle Box

Here's a quick paint job I did for a friend's Retribution starter:



I had fun painting them, although I will admit I went much quicker and simpler for these models than I usually do. I'm trying to systematically get all my "to-do" hobbying out of the way. I've had this guy's models for what seems like an eternity, and bless his patient heart he hasn't minded (at least so he's told me).

He seems happy with the job and this week we're going to try a few introductory games.

This leads me to my next topic: organization.

Until recently my hobby time has been purely whimsical. I'll usually go through spurts of determination, planning for days or weeks of what I intend to do and then once I begin I don't follow through and move onto another fancy. I have recently made myself painfully aware that I am nowhere near completing my resolutions at the beginning of the year. What was once thought of as easily achievable quickly turned into quicksand that seemed impossible to finish. What started as one Malifaux crew turned into 3. What started as a simple paper terrain board turned into a fully functioning foldable 3 dimensional Venice-themed extravagance. What started as a small mercenary army turned into 2 larger mercenary armies. What started as 7 models to paint for Trollbloods remained 7 models for Trollbloods.

So once this pile of unresolved items truly sank in I decided to get organized. I was truly inspired by my wife's recent breakthroughs using organization to reign in your goals that I took the same steps for my hobbies. I decided what was a priority, then listed out things I really want to finish, and then finished by listing things I'd like to see happen. Once I listed those long term goals out I made step by step short term goals to make bite sized chunks of hobbying easy to manage, as well as dates for those goals to be achieved. Now that I've done this I can easily tell you this: if you have a huge backlog of painting, modeling, or anything otherwise, this approach is invaluable.

In a matter of one weekend I managed to finish several goals that seemed to be huge mountains until I put them on paper. I made my table plans for my Malifaux foldable terrain (which I've also started on getting it built). I finished my commission job for the Retribution, which has been hanging over me for months. I finished Eiryss' cape, which is the second to last step to finishing this conversion that I started in December of 2012. Plus I organized my paints to make it much easier to get down to business.

All this because I made a concrete plan, a time to finish them, and the conviction to see them through.

I highly suggest that you attempt this approach as well. Once I get home I'm creating dates for my remaining goals and will keep you - or at least, those of you I assume to exist and read this - updated.

Tuesday, July 8, 2014

Slayer

On a whim (while attempting to clean the mess that is my hobby room) I decided to paint one of my few Cryx models I bought from a friend of mine.







He had bought the battle box for Cryx as well as a few other models for a Journeyman league a few months back. He didn't like them at first (he comes from Khador after all, so smashy smash is all he knows) due to low armors and a requirement of synergy and order activation that doesn't exactly leap off the page to all players. I gave him a few pointers on the box's combos and he started winning almost every game in the league. However toward the end he wasn't able to keep up with the league and it slowly fell to the wayside.

He didn't like his paint job either, since he says he rushed it for the points in the league. So when he offered them to me at less than half the retail price I couldn't refuse. I putting models together is my least favorite part of the hobby. This doesn't mean I'm not skilled at it, it's just the most frustrating in my opinion. I tend to shy away from conversions since it seems more of a hassle to me for little gain, as opposed to a great paintjob which stands out even on a standard model. I mean, think about it - imagine the multitude of gamers who painstakingly convert their minis with creative and awesome conversions, and it's either unpainted or not painted well. I've got some outstanding models that are great conversions, inculding my Eiryss, and no one really goes "Wow!!!"

Now imagine a standard, run of the mill, average model with an amazing paintjob. Those are what get the compliments.

Now being the vain little person that I am I'm all about the compliments :) . But seriously though, I find it more satisfying to put my efforts into painting rather than modeling. And who hasn't been left wanting to throw little metal men against the wall when the glue just won't act the way you want it, or YOU BREAK A DRILL BIT DEEP IN A FREEBOOTER'S FOOT.

I put more emotion into that because it's my latest frustration regarding models. I had the perfect drill hole (phrasing!) in that freebooter, and decided to just go a little more and BAM. Broken drill bit, stuck in the model.

It was pretty much the only place I could pin him to the base, too, leaving me forever scared of the model breaking from the base. It frustrated me so dearly that I didn't glue models together for nearly a month.

Anyway, off topic.

So a few months back I bought the Cryx stuff. I hadn't done anything with them, other than move them from one side of my table to another. I almost sold them off and would have if I hadn't forgotten them at home when I went to a Bits Bazaar at Fat Ogre.

Recently his friend Jeff has moved in with him and we've found more time to game together. However with 3 players it tends to be odd for Warmachine. So we've played 2 games of 2 v 1, where I played two separate armies against their two armies. We've played at 35 points so far, where I activate one of my armies first, then one of theirs activates, my second activates, and lastly the last of theirs activates. It seems to work, although feats that last a round like Ashlynn's and Gorten's seem to be much more devastating since they last essentially 4 turns rather than 2.

He texted me last week asking about the idea of doing multiplayer in that format but strictly battle boxes. I thought it was a great idea and told him that they'd be at an advantage considering that my boxes aren't great. Gorten is only at 8 points, Madrak has no heavies and his feat is useless in BB, and Kaelyssa doesn't have much in the way of damage. Then it struck me that I have the Cryx BB now, and then I was in business!

Denny's box is so fantastic. It's 14 points, has great synergies, and is able to deal with a multitude of army types. Her debuffs are universal, able to hit high def or high arm simultaneously. Speed debuffs are the best in the game in my opinion and greatly hinder your ability to function. The only weak spot is that there is only one damage dealer in the Slayer, but a P+S 22 strike against a debuffed model spells doom for most, and cripple at the least.

Deneghra herself is prone to assasination, since she isn't very durable and doesn't like to be on the front lines. Due to BB format she'd be more prone to assassination, since there isn't much screening her and the jacks in her box prefer to strike ahead of her.

However her spells greatly mitigate this. One tactic I have is if they get first turn and run toward the center (lets say average speeds of 5 they'd be 20" up considering deployment, 28" away from my table edge and 18" away from my deployment). I then run an arc node jack 14" up, making him 4" away from the enemy - and hopefully in LOS of the caster. Deneghra then casts Crippling Grasp on the caster. With FOC 7 and a boost she has good odds of hitting most caster defenses. If she misses then they will need to deal with the arc node jack, diverting precious resources to dispatch it and most likely in an uneven fashion (a 7 point jack dealing with a 4 point jack is a win in my opinion). That jack or caster sent to deal with it is one less model that the rest of my army needs to mess with, keeping the odds lopsided in my favor (with 14 points to start off with as well, I may still have an even number of points thereafter). If they ignore it that's a jack in key position for arcing next turn, or even charging the caster (with a debuff on it it's definitely got a chance of hurting). Worst case scenario I try with my remaining two arc nodes to do it again.

If the debuff succeeds then the caster is at -2 SPD STR & DEF, and without something like Banishing Ward it's on them for essentially the remainder of the game, which is why I only need to succeed once. With the speed debuff he can't charge or run, with an average speed of 5 he can only move 3" at a time, also slowing down jacks since they'll need to be within control range. If the jacks manage to charge out of it then the turn after they aren't allocated anything and are easy prey (however if they manage to knock out my slayer it may still be an uphill battle).

Once debuffed it's a matter of picking and choosing when to strike. It will be easier to find an assassination vector, and if they turtle up then remove one model at a time with the slayer. Couple this with Denny's feat and retaliation is almost impossible short of ranged attacks and Denny has stealth.

It's a solid strategy and I'm eager to test it out on the table top.

Friday, May 9, 2014

Juggernaut

Here's a recent commission for my friend's Khador Juggernaut.

I had fun trying out new techniques with the airbrush, notably dat axe...








I was having difficulties with the lighting and my camera. I couldn't quite take a picture to highlight the glow in the eyes with my normal camera, so I took additional pics with my phone to get the glow. This produced further problems with the white background, but it definitely came out brighter.






I especially like the last one. I don't know what those weird lines are, but I'm sure it's because it was taken with an iPhone lol.

Thanks for stopping by!