Showing posts with label Alps. Show all posts
Showing posts with label Alps. Show all posts

Thursday, March 3, 2016

Alps WIP and other projects...


So last night I got to work on that commission for the Dreamer crew. It turns out I didn't get much done in two hours, mostly just the black cloth and part of the bases done. Time flies when you're painting, and it took me 30 minutes just to get all my stuff set up to paint in the kitchen!

Well the only one I like so far is the right, for some reason these black colors are giving me problems when I've done them a thousand times. Maybe I'll just paint them in a different color to see if it works out better.

In other news I've been more active on a friend's Podcast (called Flippin Jokers) and we've decided to do a small painting competition between the three of us in honor of the Iron Painter. None of us want to commit to that time constraint just to be whipped by the amazing hobbyists that Wyrd attracts.

For our first round our theme is "Don't Be Fooled," where we attempt to make the model look good from only one angle, and the other angles show unpainted plastic! It's going to be quite a challenge for me, but I have an idea I hope works out. 

I got a Through the Breach Male Multi Part Kit to use for this entry, as I don't want any models I may use on the tabletop to be only partially painted.

The "modular" kit

It's an impressive array of options, and I like how they give you enough parts to make 11 different models. The problem is the models will end up static and very much looking the same as the others, with the only notable difference being their equipment. You can use these bits to create all sorts of stuff in the Wyrd scale, but it requires a lot of breaking and sculpting as well as scratch building, but I guess that's not too terrible. Better than nothing, right? Or at least better than kit bashing, which for Malifaux models seem like a nightmare as they're all customized to fit themselves and not be modular. Trust me, I'm planning on doing some Malifaux conversions and they aren't looking to easy, and one is looking to be expensive!

Let's discuss my other projects...

The Crossroads Seven

So with my winnings from the last tournament I purchased the CR7 crew, as I wasn't interested in any other Outcast crew except possibly Jack Daw, but then he's pretty exclusive with his model pool and I'd have to get a whole new crop of dudes like I did with Leve. I figured the CR7 are some awesome models and a self contained crew that can be used with any faction, like my Ten Thunders. Plus each faction's individual CR7 model has possible synergies, and one or two seem good enough to pay the merc tax at times. But mostly the gimmick of playing a rock band in Malifaux seems pretty fun, even if they aren't nearly as competitive as a traditional crew can be and are highly restrictive.

I plan on getting them built soon to at least try them on the table, and I'd need to wait until around April to get the base inserts I plan on using for them. I previously got plank bases for my Puppet Wars models that I may have shown here before. They're really good inserts from Full Borer Miniatures and he's an excellent guy to buy from. I believe he mostly does custom jobs for his projects and occasionally puts them up in his store, but he's mentioned doing a commission sculpt if needed.

Anyway, I hope this crew works like I want. As an Outcast crew you can use the Malifaux Child with them in lieu of upgrades, which gives access to another push and a terrible heal on the board. I'm thinking that 6" push in any direction will help more than say, Survivalist and I Pay Better on Wrath. Although on paper I Pay Better looks great as all of them are Mercenaries including their pseudo Master, discarding a card for focus adds up fast. With a crew desperate for their suits and can even use low cards effectively that may be an ability that never gets used. Plus the Child adds an 8th activation, which puts them in a much better position against average crews. That push seems to make them much more efficient, as that's essentially one less AP that particular model uses and moves them further than some of their walk values, It also extends the range that the ability can be used, as it usually only has Wrath as a source, meaning everyone that wants to use it has to be close to Wrath. Now he can be on one end of the board and the Child on the other, pushing everyone in the crew in a wider area. This is all on top of the fact of how effective pushes in general are in terms of schemes.

Zombicide

So yesterday I also got Zombicide in the mail. I can't wait to paint and play this game, it looks like loads of fun. I plan on just painting the zombie models very fast. Maybe use zenithal basecoats and wash painting, it was a lot of fun testing that technique out before. I will also try layering on the washes with different colors to provide more depth without spending a whole bunch of time on it.

Mercs

I really need to get back on this project, I've only partially built my recently acquired Kezai Waza and FCC House 4 models, I didn't even open my KemVar yet, and I've really wanted to buy the Sefadu box for some reason. Only two of my FCC House 9 models are painted, and all I need is a 5 man squad! Not to mention all the terrain I have for MERCs and other modern/sci-fi games.

Terrain

Speaking of terrain, I put together and started painting my Dreadstone Blight kit from GW, but I definitely ran out of steam fast for that one. I only basecoated it. Once I started drybrushing I wanted to gouge my eyes out, it takes forever to do it right. One day I'll randomly want to finish it, until then I will keep it off to the side.

Well, that's enough for now, I've typed far more than I thought I would. Until next time!

Wednesday, January 20, 2016

WIP Dreamer Crew

So, I'm terrible at commissions...

I've had a friend's Dreamer crew for quite some time. He gave me this a while back, and I think I may have posted when I assembled them earlier on this blog. I've procrastinated on painting them up for a very long time for reasons unworthy and started working on them a few weeks back. My first attempt was terrible as I decided to try using only the traditional brush and was thoroughly ashamed lol. After even more time pondering how to salvage it I decided to repaint it using my airbrush. Here's what I've done so far:



I am very much happier with these results, I didn't even take a picture of my previous attempt. I'm happy with the monochrome effect I've produced so far, although I plan on painting much more on the alps as they have a lot more different textures and articles of clothing. The pink Daydreams, however, are pretty much mostly done short of details like eyes and teeth/horns. The bases will have to painted, although I am very much intrigued by the OSL glow given off them onto the rocks. I won't be leaving them there, as cool as they are, since that's just a happy accident and leaving that as it is seems lazy.

In case you are interested here are the recipes:


  • Alps
    • Basecoat black
    • Airbrush Vallejo Stone Grey at a 45 degree angle on most of the model, leaving black in the areas in shade to create a strong contrast and deep shadow
    • Airbrush white at a 90 degree angle only catching the strongest highlights
    • Airbrush Badger Minitaire Ghost Tint Plasma Fluid on the whole model, taking care to do light coats. This stuff dries terribly and can create splatter if the air is pushing pools of it, experience with this stuff goes a long way so test it on a model you don't care about to see how it reacts. People suggest letting it dry overnight, but I have no patience for such caution and just let it dry while I paint the rest :)
    • Airbrush white carefully in spot highlights, preferably in areas that catch the light best or where I want attention to be drawn, such as the shoulders or face. Keep the contrast strong, so leave the areas of the lower face alone and concentrate on places like the forehead. This gives a great "spotlight" effect and keeps sunken in characteristics like below the cheekbones in darkness
    • Finish with a light airbrush over the white areas with your Plasma Fluid to blend in the highlights, With the Ghost Tint line you can build up your colors to create more shading without compromising the black areas effectively knocking down any contrasts too strong, but too much build up can obscure your blends and make one tone throughout, so a light touch goes a long way
    • Matt varnish the whole model with the airbrush - Ghost tints finish extremely glossy and don't look good at all before you matt varnish, you'll have to trust that it will look good once this step is done so don't overwork your blends too much as they don't show up well due to the gloss
  • Daydreams
    • Basecoat black
    • Airbrush Stone Grey exactly as the Alps
    • Airbrush White exactly as the Alps - see how these steps are similar but the results come out with different colors? That's what's awesome about the flexibility of the Ghost Tint line
    • Airbrush Ghost Tint Magenta over the whole model in light layers
    • Airbrush small spot white highlights
    • Lightly airbrush Magenta over the whole model again
    • Matt varnish the whole model with the airbrush
Not a single standard brush stroke was used so far, it's a fairly effective technique if I say so myself. I may add in some shading and highlighting in the end, but the downside to using the ghost tints is finding the right colors in standard paints to fit in. Luckily these are colors I frequently use, so the right turquoise and pinks/purples should do the trick. The scary part is finishing with brushes, as I don't want to ruin what I've done so far with a sloppy brushstroke.

If you have an airbrush and haven't tried Minitaire's Ghost Tint line, you need to! It's a very unique "candy coat" line for minis that makes painting a breeze. I've only discovered a few issues, one being that it dries funky if not used lightly. Another is the undercoat colors needed for a few of their colors are hard to figure out, particularly for brown. I've tried the same technique using grey and white zenithal highlighting with the brown tint and it does not look good at all. Maybe if I try yellow or red it will turn out different, I'll have to see. The same with purple, but maybe that's because grey isn't a good choice for those. I've yet to try a metallic undercoat with these colors, but that's usually for stuff like car models.

Once these are done, I've got the Dreamer, Coppelius and the epic Lord Chompy Bits. It's insane how these 6 models are the easy ones while the other three can be insane projects themselves. Now you see why I held off for so long?

If I ever plan on being a commission painter I need to get my act together!