Showing posts with label Hobby Gaming. Show all posts
Showing posts with label Hobby Gaming. Show all posts

Saturday, January 18, 2020

Marvel Crisis Protocol WIP!

Howdy Everyone!



Just want to give a quick update on yet another new project, the ultimate Marvel Crisis Protocol!

I can't tell you how awesome it is to have a Marvel Miniatures game (that is much more approachable than Knight Models' take on superheroes). Marvel is my jam, Cap is one of my favorite superheroes, and the minis are spectacular.

If they ever make X-Men in this game I may just have a heart attack!

Anyway, I made a good amount of progress for this game:


That's a shot of my tabletop standard for 6 models. I tried to get the colors blocked in enough in as few sessions as possible to get something actually going on the table for once. Since then I've run out of steam for a bit, but I'm excited to get back on it.

Here are some details:

HULK


Primed with Vallejo Grey - it's actually nearly white, for brighter colors I've been preferring this over white lately so things don't get "neon" on the first pass.


Here I did a basecoat of Vallejo Goblin Green.


Here I heavily shaded with a mix of Goblin Green/Dark Green.


Then I recaptured some highlights with Goblin Green.


Then I added more highlights with Scorpion Green.


Lastly I hit it up with Scorpion Green/Cadmium Yellow.


With one more final pass of the same mix to emphasize the highlights.


Lastly, to get it tabletop ready, I blocked in the major areas so that it's passable!

SPIDEY



Primed with grey.


Basecoat with Blue, then highlighted a mix of Blue/Electric Blue with a final subtle highlight of Electric Blue. I did this so that there was a large amount of contrast between the basecoats and what I paint on with a brush to give it that Comic feel later.


Here I blocked in the major areas, like GW Foundation Mechrite Red, Cold Grey and P3 Sanguine for the girder.


I then highlighted the red with GW Blood Red


Hard to tell from the pic, but I then highlighted with GW Orange (forget the name). I also painted the chest logo and eyes.


Here I carefully used GW Nuln Oil to line the webbing, then shaded the eyes with GW Space Wolf Grey


And then I cleaned up the base rim, table ready!

Spidey and Hulk ready to rock!


I felt like getting more terrain ready for the game, so I took some old unpainted containers from Reaper I've had for a while and did a super quick paint job on them.


BLACK WIDOW/BLACK PANTHER



I didn't take any WIP pics until after I got to this point of table-ready for Black Widow, but essentially the black was Black/Somber Grey. The hair was Mechrite Red/Golden Skin Highlight, and the yellows were GW Goldbrown/White with a wash of Burnt Umber.


I painted Black Panther at the same time as Black Widow just to get the suit done. I love this model, I can't wait to work more on him.

CAPTAIN AMERICA/CAPTAIN MARVEL


I basecoated the blue for these guys the same way I did spidey, I think I emphasized the Electric Blue a touch more. If I could go back I think I would have added white for the final highlight, especially on Captain Marvel.


With Cap being one of my favorites I had to start working on him for more details. I blocked in all his colors to get him table ready. Initially I had his gloves and boots red, but decided to go with brown because I prefer his more practical soldier looks than the comic imitations. Plus, there are a lot of Red/Blue heroes in this box and wanted him to stand apart from Spidey and Marvel.

For the leather I did my usual red leather mix of Woodgrain/Orange Brown/Dark Sand that I've covered before.





I then painted all the skin, white areas, and banding on his torso. I'd read that folks had issues with the lines being shallow/gone, and I thought I'd be able to weather through it but in practice it was really difficult to see them. I have to clean some of these areas up later, but for now it will do.

I also started on the shield's gleams. I hadn't done anything like this on a round surface before for NMM, and generally I steer away from red NMM because it's difficult to keep it from going pink too much.

What ended up happening was that I wasn't committing to the size of the gleams being large when I should have, and ended up having the really burst-y pattern you see above. I was pretty unhappy with it but saw what was working and what wasn't, and decided to start over.

Boy am I glad I did...


When I repainted the base coat I said to myself that I need to go big in order to make it work. I kept it to 5 major "bursts" with a few lines extra. When I started laying in the highlights it was beginning to look awesome.


The technique itself is actually super simple, and I thought I was going to have to work harder to get the colors to blend. I hadn't done any glazes at this point and thought it looks well enough already and just left it as it is. I can clean up some areas, and widen the highlights a bit more at the shield's edges, but really it's good enough.


For the red I used GW Mechrite Red, Blood Red, then added Golden Skin Highlight. Using skin tones in reds helps it from going too pink and gives a more realistic tone when doing NMM.

The greys are all Cold Grey/White.

Like I said, super simple.

I can't wait to finish his blue uniform, then he's really going to stand out.


For this game I got myself a city mat from Frontline Gaming. I have other 3x3 mats but none fit the aesthetic of the game as most are for Malifaux, and I really wanted that city setting.


I slapped on some Battle Systems terrain as well as some other stuff to get an idea of a layout I'd like.


Later on I built some more of the Battle Systems terrain more to the liking of the mat, and I'm still deciding on adding more elements.

I also got some inexpensive die cast vehicles in 1/43 scale from Amazon to get some cool looking cars on the table without having to paint more stuff.

Also, scales in die cast vehicles are about as consistent as women's clothing sizes. As in, they are not at all.


Here you see the dump truck I got that is super cool. It's very small in scale when you look at the cab in comparison to the models, but it works out well in terms of game size. The pictures make it look much smaller than it really is, and the lighting washes out the models.


I got this SUV and it's probably the closest to the actual needed scale of the models.


Behind it you can see the sedan I got, along with the dumpster that came with the truck. The car is just super tiny. It technically can work for the game but it's not 1/43 at all, and may barely work for the Walking Dead instead.

Anyway, that's all for now, hope you've enjoyed the update!


Tuesday, November 5, 2019

Cloud WIP New Progress




Howdy folks!

Did some fun progress on Cloud from Final Fantasy 7 and wanted to give an update.



I didn't snap any photos before this step, but essentially I did the excruciating work on the sword.

I started with blacklining all the shading of the sword, which takes a good wet palette, a teeny pointed brush, and some infinite patience. Making sure your brush point is, well, on point, and having thin black paint is critical. Holding your breath before you draw the line and exhaling once you start also helps, and a big factor is confidence in your brush stroke. Committing to the line without stopping makes things so much easier for you in the long run, as picking up halfway is really tough when making the black line consistent in line weight. Also being ready with a wet brush with only water helps erase mistakes before they dry, but that's a last resort for only big mistakes as the result is unpredictable. Also keep in mind that your highlights can fix the majority of your mistakes in blacklining will help prevent unnecessary modifications that you can't undo.

For the tiny little squares in the blade I used a wash to line instead of paint, it gives you more leeway in application and you can always add more to darken the line, but with paint you're giving yourself more chances to screw up in such a small space.

I then had mixes of my greys and whites for the edge highlights, which is what makes the finished product look awesome. Until this step you won't see the fruits of your labor, but once you get done with this you really see your NMM silver come together. Without this step it just looks bland and unintentional. Here you have to keep in mind how the light will reflect off the edges, and to not just have a single solid white highlight on the entire thing, it has to play with the colors beneath and only be a step above where it's reflecting. Because the blade edge is on a different plane then the flat of the blade I stepped up the white so it looks like it's reflecting harder than the flat space. I also kept in mind that the hilt of the blade needed to appear as a different material so I kept the color closer to neutral gray than the blade to give the impression of a block of sturdy metal rather than steel.

Lastly I carefully placed a very very very light glaze of turquoise in select areas of the blade to give the impression of steel reflecting sky. This makes the grey stand out much more and gives more of an impression of reflection than just using greys and whites.




Here is where I completed the hair, eyes, and a very small touchup of the face. The hair was based earlier with VGC Heavy Brown. I lined the shadows with GW Agrax Earthshade to give it definition. I then highlighted with a 50/50 VGC Heavy Brown and VGC Heavy Gold Brown. The trick to painting hair is to treat it just like NMM, where your reflections are coming from the bends of the hair and concentrating more on the middle portions of the shape rather than the traditional top-down edge highlighting technique most are familiar with. Once that was done a tighter highlight of just VGC Heavy Gold Brown followed by another highlight of adding white to the mix finished the hair.

The eyes, as almost all my eyes, are a happy accident. Every time it's a gamble and likely takes multiple attempts until I feel satisfied enough to leave them alone, especially when a model like this has a tiny eyeball. My normal technique was applied here. Earlier I did a small wash in the sockets to guide me and give more contrast to the eyes. I then painted the entire eye black, and finally come in with two small dots in the corners. This is a much better technique than painting the eye white then going in for the pupil in my opinion, as it is very tough to get the bottom of the pupil to meet the bottom eyelid, and if you don't you'll either get crazy eyes or the model is always looking up/down. It's also much harder to get the pupils to look in the same direction that way. With two dots in the corners you get a more pronounced pupil that stands out on the table better and is more likely to be the same size and look in the same direction. Granted, when I zoom in on the eyes, like, super zoom, the left eye is absolutely perfect and the right is just straight wonky, so take the advice with a grain of salt. Like I said early, it's a gamble, and I usually just leave it alone if it works well enough.



Here I started repainting the base. Although the previous base looks okay in photos, it's under a harsh light. When in normal lighting it's just too dark and he doesn't contrast well. I decided to go lighter and stuck with grey. Even though this whole model is almost entirely black, grey or white, I figured it would look different enough, especially with some washes and grass.



And here he is as he stands today. I ended up redoing the base twice essentially. I drybrushed some grey and white to bring up the brightness after washing the base with Secret Weapon Soft Body Black wash, but it was looking super bland and remedial. So I then added GW Agrax Earthshade and GW Nuln Oil to various areas to increase the contrast. I think I'll go back in with more drybrushing of grey/white to pick up more detail now that the contrast will show better.

All I'll have left after that is to paint his clothing and add some details to the base and he'll be ready to continue not getting over Aeris and moping around with existential quandaries and whatnot.

Monday, October 28, 2019

Malifaux WIP - Tara


Hey folks!

This weekend I also did some major work on Tara, using that awesome galaxy base I made and showed in the previous update a a little while back. I am absolutely pleased with how she's coming along, and only a few more (anxiety-inducing) steps away from being ready to rock!


I was painting her alongside the Cloud miniature I showed earlier and forgot to take pictures as I did the steps because I got too caught up in the work :)

Essentially prior to this stage I had her sticky-tacked to a stand to paint her off the base. I used VMA Dark Panzer Gray, then added some VGA Cold Grey until it was a pure grey. I initially wanted her clothes to be as black as Cloud's but let the grey get a little away from me. She still is pretty dark, so I'm okay with it.

I also painted the skin on her arm with a brush very quickly just so I can airbrush the blue where her arm is transforming into the claw. I picked blue because this is what I plan on painting her more alien crew members as, although I hyped up the lightness for her to make it stand out. On the other members of her crew, like the Nothing Beast and Void Wretches, I plan on going much darker with this blue being very sparing, just to make the OSL pink pop more. But with such a small area of "monster" on her I feel I needed to embellish the color to make it noticeable. A dark blue/black wouldn't look good and would get lost in the model. For the blue I used VMA Blue and VGA Electric Blue, a color I've been obsessed with ever since I painted that Blood Bowl commission a long time ago.


Here you see me finishing the skin tones in the arm and face. I used my tried-and-true combo of colors from Reaper, Golden Skin Shadow, Golden Skin and Golden Skin Highlight. Simple, but effective, and my favorite combo of colors for skin. I didn't use any wash so I could keep the values nice and soft. The trick is to paint the golden skin shadow opaque, but since it's over black it's a bit darker. When you're done doing the rest of the skin, you go back over where the layers are, well, layered, and do a small amount of shadow over the lines to blend it together. When it's painted over the base Golden Skin, it comes out with a much different tone and blends the two layers extremely well.

For the eyes, because they are just so ridiculously tiny, I decided to keep it very simple when I was in the middle of painting them. A trick I use when wanting to give a dark, ominous feel to a model's eyes, is to do a light wash of black in the sockets. This helps guide where my paint needs to go later when painting in the actual white and irises, but if you do it light enough to let the skin tone show through it really helps frame the eyes and gives that really creepy look to them. If you're doing a non-creepy set of eyes, swap out the black wash for a flesh wash. The definition does a ton of work for you but helps your eyes pop (not literally).

In this case I new they were just too damn small to do that. I originally wanted to recreate what I did for the Malifaux Child's eyes, where I painted the eyeballs grey and added bone to the mix and left it with no pupils to give it a dead, otherworldly stare. But it's just too damn small. So instead I did a heavier wash of black and made it look like nothing. She does have nothingness in her fluff, so I guess a black set of eyes does the trick of explaining my not-doing-more-workness.

I think it did a great job, because it puts the Golden Skin Highlight of her cheek bones right next a line of black, which does a great job of defining the face and where the eyes are and helps make the skin contrast very well.

Lastly, on this step I also did an additional drybrush of white/grey on the stones of the base, because they didn't stand out well enough in natural light. Once that was done I glued her to the base to make it easier to paint.


Here is her backside :)



Okay, a ton of work was done in this photo. I used GW Nuln Oil and a small brush to glaze the shading in her grey clothes. This was pretty time consuming. Then I took shades of Black, Cold Grey and and maybe some white, to line each crease of her clothing next to the black glazing. This was even more time consuming and frustrating. There are a lot of areas where I am just completely unhappy, but really the overall look is good, and when you're not staring under intense light and 6 inches away you will likely not notice them. It may bug me, but I know it still looks pretty good.

Adding in these highlights definitely took it from looking maybe like black to definitely this is grey. This is what I was talking about with Cloud, where it's a really fine line between keeping a model black and stepping over the line into grey, but luckily she can get away with it as opposed to Cloud who has a defined look.

After the excruciating work of highlighting I also painted the leather elements with a mix of VMC Woodgrain and VMC Orange Brown to block it in. I originally did the same to the bands on her wrist and ankles, but decided that stood out too much and painted them black with a highlight of GW Shadow Grey and Space Wolves Grey. They get lost in the folds of the clothes, but I found that I actually don't want those to stand out. 

Also, Tara knows the faux pas of wearing a brown belt with black shoes, but since she's less than 2" tall she doesn't give a crap. She needed something to break up the grey fields, and I once saw a picture online of someone doing the brown belt over a dark grey coat like this and I liked the look, so sue me :)

Lastly, you'll see I did the hair, and I was super happy with how it turned out. Hair like this can be a pain, especially when you want it to look like black hair. You can't go grey with this, like how her clothes turned out. So I did a simple trick that keeps it black while still having nice highlights. I just painted in the "bends" some GW Shadow Grey in the direction of the hair and left the primer in the darkest areas. Then I painted some lines of GW Space Wolves Grey to highlight those areas. It was super quick and I think is highly effective, and although it's another grey it separates well from the rest of the model. The blue tone of the grey ties the clothes in with the arm and base. It's important to think of those things to make a model look uniform, especially when you have such a wide array of colors on a model like this. 



Here this wasn't too much extra done, mostly the arm. I used some GW Blue Glaze (I forget the name) and painted them in the crevices of the monster arm. I then took some GW Purple Wash (forgot the name of that too) and glazed in the heavier shaded areas. Lastly I mixed some VGA Electric Blue with a bit of white and selectively added edge highlights. But only highlighting small focal areas I made it look much darker than it started out to be, which I think will help tie it in with the crew models I'll paint slightly darker, or rather more emphasized on the darker areas. It will make more sense when I paint those guys.



Here I finished, or rather started working the leather areas. I took the original VMC Woodgrain/Orange Brown mix, added more Orange Brown until it was pure Orange Brown, then added VMC Dark Sand for highlighting. I did this haphazardly to show worn leather rather than a clean set of layers. I then washed it with Woodgrain and finally GW Nuln Oil. I ended up going back over with my highlight mix to show more areas of wear by slightly stippling/randomizing the highlights.



And this is where she stands today. I painted the belt buckle up quickly with some greys, and did work on the hilt of the sword. The hilt I painted as a challenge to myself to try to do more brush NMM work, using GW Shadow and Space Wolf Grey with white as the final highlight, with a small glaze of VGC Turquoise. Because it's so small even if I mess it up it doesn't stand out too badly. I feel like I did the front of the hilt well enough but just crapped out on the back side. Honestly it doesn't bug me even though it's objectively the worst part of the model, but it was fun to try out some challenging new things, and I feel like I can easily translate this to other models in the future. If I had just had my mixes out and ready on the palette rather than mixing on the fly I think I could have done this better. Overall I'm pleased.

Next up I'll have to paint the OSL glow on the sword and the hole in her chest. I am excited about the final look, but am terrified of doing this as one screw up will negate all the hard work I did on her clothes!